![]() While beautiful, those gaming boards have limited functionality. All or most items on the table are stuck in place and this allows the modeller to create often astonishing detail in each area. ![]() Some of the most beautiful gaming boards are static layouts. Block based games such as Warhammer on the other hand really require large open placement areas to allow units of often 20 or more models to fit. Skirmish games can get away with detail and other accessibility obstructing features as long as there are plenty of spots to place a single model. The degree of required accessibility will vary a bit by game system and scale. ![]() any point on the slope of a passable hill ought to be able to actually hold a model). A beautiful piece of terrain is entirely useless if models cannot be placed on i.t All my terrain is therefore designed to be accessible for models in all areas that ought to be accessible (e.g. Beyond just looking good, wargaming terrain is supposed to be actively used and supported in the game mechanics. Wargaming terrain isn’t like electric train terrain. All my terrain usually follows two golden rules: In this section I will share a few tutorials and examples related to my own terrain building efforts. ![]() Good terrain is in my opinion essential to an enjoyable wargaming experience.
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